Капитальный ремонт диалогов relationship dialogue overhaul rdo ru

Капитальный ремонт диалогов / Relationship Dialogue Overhaul — RDO

Мод Relationship Dialogue Overhaul добавляет в Скайрим более 5 тысяч диалогов и охватывает более 50 голосов. Переведен на русский язык, озвучка на английском. Все диалоговые линии основаны на оригинальных диалогах, которые используются в подходящих игровых ситуациях.

Спутники всегда найдут, что ответить в той или иной ситуации. Супруг будет разговаривать, как супруг, а не как обычный компаньон. НПЦ, которые испытывают к вам неприязнь (не преступники или мошенники, а обычные жители городов) могут перестать с вами разговаривать или оскорблять вас.

Совместимость (есть патч)

  • USLEEP;
  • Cutting Room Floor;
  • Guard Dialogue Overhaul;
  • Serana Dialogue Edit (совместим в порядке загрузки 0.81 перед RDO, 1.0 после RDO);
  • Dynamic Follower Dialogue;
  • Extensible Follower Framework;
  • Amazing Follower Tweaks;
  • Immersive Amazing Follower Tweaks;
  • Ultimate Follower Overhaul;
  • Follower Live Package;
  • Amorous Adventures;
  • Immersive Speechcraft;

Не совместим с: Open Cities Skyrim, Follower Commentary Overhaul

Требуется: Dawnguard, Hearthfires, Dragonborn, SKSE, SkyUI

Установка: скопируйте основные файлы мода из 0RelationshipDialogueOverhaulMain в Data. По желанию установите патчи совместимости для нужных модификаций из соответствующих папок.

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Relationship Dialogue Overhaul — RDO

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About this mod

Adds over 5,000 lines of completely voiced dialogue for NPCs using the original voices. Friends, followers, spouses, rivals, and others have much more to say. All default voices now have follower dialogue. Fully voiced Khajiit marriage dialogue. Also fixes dialogue bugs and restores cut dialogue that has never been heard before!

DLC requirements

DLC name
Dawnguard
Hearthfire
Dragonborn

Nexus requirements

Off-site requirements

Mods requiring this file

Mod name Notes
-Rosie- The Seductress Vampire Follower in case she not follow
A-Maging Companions Required for mod to work
Addison Companion With Several Versions And BONUS Adoptable Cutie
Akeno -Mortal Blade-
Alexstrasza Follower
Algus Thadalfus Follower required for this mod
Almalexia Reborn — Follower Otherwise you wont be able to recruit her as a follower.
Anna Christmas Elf_Vanilla And Standalone With Multiple Voice Options Full HDT
Arch-Curate Vythur Follower — Vampire and Mortal
AS Companions Complete Required for followers to work properly
Autumn’s-Gate house and Mannimarco follower Altmer voices
Azarimar Dunmer Follower and Standalone Needed in order for the voice to work properly (For RDO Version)
Balthier Follower — RDO required for this mod
Blueinith’s Elven men
Bryn — Standalone Follower LE Needed in versions with RDO tag
BucketHead needed to recruit buckethead
BUVARP — Barely Used Vanilla Actors Recycle Project
Calaveras Vampire Companion required for this mod
Cattleya Follower from Queen’s Blade — Jinxxed Followers I believe this is needed to make Rana work
Clarissa Drow Healer Follower
Crethia follower
Diana Vampyre 2020
Dinya Balu Enhancement Not Required but HEAVILY recommended.
Dominion Followers Not needed for mod to work only needed for a few followers to work.
Double Trouble
Dx’s Follower — Freston Family Required for Ragnar and Thoralf
EclipseHeim’s Standalone Followers Recommended
Elandil Maormer Follower Needed for voice and follower commands
Erina — UUNP HDT Standalone Follower
Estrion — Altmer Male Follower
EVW — Female Argonian And Khajiit Beast Race Followers Without this you can’t talk to them
Five Thalmor Mages (Original Characters) — Jinxxed Followers
Follower Nirya — 2018 Edition — SCE Hard requirement for both BAT and ESP; enables Nirya’s voicetype to be used for follower dialogue
Gerdur NPC Replacer_Follower_Marriageable_UNP
Herfjotur Follower Required for mod to work
Invasion of Skyrim — Grand Admiral Thrawn 2.0 — The Balance of Power
Kiyomi — UUNP HDT Standalone Follower Follower dialog will fail to appear without it
Kynareth Goddess And Daughter Kelsea
Largo Follower Required for RDO version
Legato -Dwarven Engineer-
Liadys Follower Pack for Khajiit voice
Malacoda Follower Standalone and RDO Required for non-standalone version
Mana -Total Madness-
Maxine — Zombie Follower and Adoptable
Maxine — Zombie Follower and Adoptable Spanish
More Argonians of Skyrim — Argonian Follower Mod
More Kats of Skyrim — Khajiit Followers Mod LE
Niroku Followers It is necessary for M’rasa, but MOD works even without it.
Noelle and Samus Aran (METROID) — Standalone Follower
Nordic Beauties of Skyrim required for mod to work
Nymph Girls of Skyrim
Octave -Schematical Creator-
Peregrine Highwatch HFX Needed along with EFF in order to hire the Imperial Phantom as a follower (normally not hireable in vanilla).
Raeza — Follower and Adoptable
Relationship Dialogue Overhaul — RDO — polish translation
Relationship Dialogue Overhaul — RDO German
Relationship Dialogue Overhaul — RDO Spanish
Rust -Unleashed Beast-
Sanyon Exiled Thalmor Follower Feat. Edgy Teen son Falcoril
Scarlett — Vampire UUNP HDT Standalone Follower (Optional Serana Replacement)
Sierra and Halena — UUNP HDT Standalone Follower
Silver-Throat — Argonian Follower Needed to support FemaleHaughtyElf voice type
Spunky Breton’s Companions — AIO
Sybil -Defiled Vessel-
Thalmor Dialogue and Quests for LE For the followers to have dialogue.
The Doppelganger Follower If you play as a High Elf, Khajiit Female, or Elderly you will need this
Thieves Guild Followers and Marriage
Thjalfi Wildwind — Kemomimi Follower
Tina — UUNP HDT Standalone Follower
TPFollowers Required for Beast followers only.
Traducao Pt-Br Relationship Dialogue Overhaul
Translation PT-BR Relationship Dialogue Overhaul
Trinity And Kayla ELF Companions FULL HDT CBBE_UUNP_With PRESETS
V’s Angels 12 in 1
Vampire Followers — Fully Voiced Vampire Followers Need this to make some followers follow.
Vanessa — Vampire UUNP HDT Standalone Follower (Optional Serana Replacement) Follower dialog will fail to appear without it
Vector Hyllus Follower needed for his voice and follower commands
Vulpes Inculta Follower Required for mod to work
Warmaidens Needed in order for Jeel’Sa to fonction
WARP — World Assets Recycle Project
Zhiri -Wall Crawler-

Author’s instructions

Description contains all permission information.

File credits

The voice actors of Skyrim — For voicing the dialogue
Bethesda — For the permission to use the audio and the Creation Kit
FoxFingers — Inspiration, and letting me contributing on Amorous Adventures
Expired — Extensible Follower Framework
Dheuster — Amazing Follower Tweaks
Dheuster & chinagreenelvis — Immersive Amazing Follower Tweaks
fLokii & Vamyan — Ultimate Follower Overhaul
Oldcyder — Follower Live Package
KingsGambit — Author of Invisibility Glitch — Eyes Fix (All credit for the two scripts that fix invisible eyes included in RDO belong to KingsGambit)
Shurah — For allowing me to recreate packages from his Immersive Citizens mod into RDO.
Greentea101 — For VFRT and Unfuzer
AlexxEG — BSA Browser
Creation Kit Wiki — Scripting help
USLEEP Team — USLEEP
SKSE Team — SKSE
SkyUI Team — SkyUI
TES5Edit Team — xEdit
Audacity
BowmoreLover — For several very helpful utilities

Donation Points system

This mod is not opted-in to receive Donation Points

Translations available on the Nexus

Language Name
Spanish Author: linqueo Relationship Dialogue Overhaul — RDO Spanish
Turkish Author: Negatrm Relationship Dialogue Overhaul — Turkish Translation
Portuguese Author: Komodoro Traducao Pt-Br Relationship Dialogue Overhaul
German Author: yanxxgeist Relationship Dialogue Overhaul — RDO German
Portuguese Author: cloudedtruth Translation PT-BR Relationship Dialogue Overhaul
Italian Author: cloudedtruth Relationship Dialogue Overhaul — RDO italian translation
Japanese Author: natu Relationship Dialogue Overhaul — RDO — Japanese
Polish Author: Selvan64 Relationship Dialogue Overhaul — RDO — polish translation

Version 2.0

  • Please refer to the ReadMe tab for complete changes in v2.0. Also the Changes and Fixes text file included with the main download has the same changes.

To quickly find the changes in v2.0 in the ReadMe tab, simply press the keys Ctrl+F4 to open the search field, and then type v2.0 and it will take you to the section for all changes in v2.0.

Version 1.3

— There is a new page available in the MCM
—- This page has several options:
— Control the minimum greeting distance for NPCs (Making «No NPC Greetings» obsolete).
— Control the distance NPCs start head-tracking other NPCs and the player.
— Adjust the value of items friends, confidants, allies, and lovers let you take for free.
— Option for those using Skyrim Unbound and don’t want to hear any Dragonborn dialogue added by RDO until meeting the Greybeards.
(This option will enabled automatically if Skyrim Unbound is detected upon loading)

— Fixed the relationship rank option in the MCM to be used on any Actor instead only those using RDO voices.

— Non-unique NPCs can be recruited as followers and/or married. The will be a warning message every time you want to make a non-unique NPC into a follower or spouse to inform you of the potential problems.
—- I will not be providing support for issues with non-unique NPCs.

— Two idle markers in-front of the fishmongers market stand (Addvar or Greta) in Solitude were marked as owned by Jala’s merchant faction causing NPCs to not use them.
—- The ownership has been removed from these markers so NPCs can use them just like the other idle markers in the market area.

— Valerica has had spell tweaks to match her status as a powerful vampire.
— (I found that when having Serana and Valerica fight against each other, Serana was usually the winner, even though Valerica is supposed to more powerful)
—- Her Conjure Dremora Lord spell exchanged for a Conjure Gargoyle Sentinel.
—- This is to help with the notion that Valerica is fascinated with Gargoyles. And so she’s not stuck a level 13 Gargoyle to summon for the entire game.
—- The Gargoyle Sentinel starts out at level 25 and maxes out at 100. She will begin using it once her conjuration skill reaches level 50.
—- She also has a new Vampiric Drain spell that behaves very similarly to the same spell used as a Vampire Lord.

— Isran has had a new Alteration spell added that has the effects of Stoneflesh and Grand Healing.

— Gelebor has had a new spell added that is a more powerful version of his custom Sun Fire spell to make it more viable against high-level enemies.
—- But, without any increased magicka points from his actor base, casting this spell once will drain almost all his magicka.

— Isran, Gelebor, and Valerica now have an option to change their follower distance when recruited through RDO. They can follow you at close, medium, and far distances. The distance can be changed through a new dialogue option while they’re following you.

— The following unique voices types: Vex, Serana, Bryjolf, and Karliah now provide the necessary follower dialogue for any NPC with that voice type with out condition limitations, which made much more difficult for NPCs that weren’t those 4 specific characters to use the dialogue.

— Terek, an existing but never implemented NPC, has been restored and can be found in Breezehome. He’ll only appear if you have not been to Breezehome home after purchasing it, or if you haven’t even purchased Breezehome.
—- He has his own lines of dialogue like the other citizens of Whiterun.

— You can now complete Grelka’s quest by paying her off, but you won’t get all the rewards available. This method of completing her quest can only be done if you’ve not agreed to help her.
—- Added a additional reward for both ways of completing her favor. A cuirass with its own unique enchantment.

— The encounter (WEDL12 «Bitten by a vampire») would never use a hunter with the MaleCommonerAccented voice type, despite this voice type having fully voiced responses for this encounter, because none existed in the leveled list used for the alias.
—- A hunter using the MaleCommonerAccented voice type has been created and will added to the hunters leveled list upon launch.

— Added 5 new followers to world, that use non-vanilla follower voices.
— (To avoid overwriting additional cell records, which happens by default when you place NPCs into a vanilla cell, all of these followers will start out inside the Winking Skeever in Solitude)
— (Their packages will be processed and they’ll start dispersing to their package locations. But if you start a new game with a mod like Alterate Start, and begin in the Winking Skeever, you’ll see all of these followers there until they exit to go to their correct package locations).
— All start at level 2 and have no level cap.
— All have the Light Foot perk, for those not using another mod to prevent followers from setting off traps.

—- Female Followers:
— Nubaree (Argonian) -> Found in Riften
— Voice Type: FemaleArgonian
— Class: Custom Class
— Primary Skills: Restoration, Alteration, Light Armor
— Secondary Skills: One Handed, Sneak, Conjuration, Destruction
— Combat Style: csSpellsword (Vanilla)
— Aggression: Unaggressive
— Confidence: Foolhardy
— Crime: Any Crime:
— Assistance: Helps Friends and Allies

— Razita (Khajiit) -> A member of the caravan lead by Ri’saad. (Warning!: She will not be happy if you attack other members of the caravan)
— Voice Type: FemaleKhajiit
— Class: Custom Class
— Primary Skills: Sneak, Light Armor, One Handed, Archery
— Secondary Skills: Block
— Combat Style: Custom (Will use Melee and Ranged weapons, but will use her fists if you take away all her weapons. She can dual-wield one handed weapons.)
— Aggression: Unaggressive
— Confidence: Foolhardy
— Crime: Any Crime
— Assistance: Helps Friends and Allies

—- Male Followers:
— Lorion (High Elf) -> Found in Solitude
— Voice Type: MaleElfHaughty
— Class: Custom Class
— Primary Skills: Destruction, Conjuration
— Secondary Skills: Restoration, Alteration, Sneak, One Handed, Light Armor
— Combat Style: csHumanMagic (Vanilla)
— Aggression: Unaggressive
— Confidence: Foolhardy
— Crime: Any Crime
— Assistance: Helps Friends and Allies

— Saryn (Dark Elf) -> Found in Windhelm/Hlaalu Farm
— Voice Type: MaleDarkElfCynical
— Class: Custom Class
— Primary Skills: Conjuration, Destruction
— Secondary Skills: Restoration, Alteration, Sneak, One Handed, Light Armor
— Combat Style: csHumanMagic (Vanilla)
— Aggression: Unaggressive
— Confidence: Foolhardy
— Crime: Any Crime
— Assistance: Help Friends and Allies

— Dunore (Breton) -> Found in Markarth
— Voice Type: MaleCondescending
— Class: Custom Class
— Primary Skills: Conjuration, Alteration
— Secondary Skills: Sneak, Restoration, Destruction, Light Armor, One Handed
— Combat Style: Custom (Will use Melee weapons and Magic. Can dual-wield one handed weapons.)
— Aggression: Unaggressive
— Confidence: Foolhardy
— Crime: Any Crime
— Assistance: Helps Allies

— Tweaked the overall use of follower idle comments
—- The average time between comments has been lowered.
—- The chance that comments are said has been increased.

— When detecting an enemy, followers will no longer comment about you «hearing something» if the player is looking at the enemy they’re detecting.

— Tweaked Serana’s combat lines during the final fight against Harkon so they’ll, hopefully, work a little more efficiently.

— Tweaked some of Serana’s dialogue.

— All dialogue added by RDO calling the player «friend» will not be used by lover NPCs if you have the Non-Spouse Lover Dialogue option enabled.

— Added silent dialogue that will sometimes be used for certain player actions that could have constantly annoying responses.

— Fixed NPCs using greetings during certain player actions when inside a player home.

— Improved compatibility with Open Cities

— Fixed some follower idle comments that were being used incorrectly after attempting to make them more compatible with Open Cities.

— Added a few new follower lines for Vex or other NPCs with her voice type (FemaleUniqueVex).

— Restored detection dialogue for Neloth that would never be used due to conditions trying to run on a (combat)target when this subtype, CombatToNormal, cannot be run on a (combat)target. (It can, but will always fail)
—- It was intended to be used when he’s fighting Dwemer machines. Therefore, the conditions have been altered so he’ll now use them when inside of Nchardak.

— Restored two lines of dialogue for the Windhelm steward to use when the player is investigating the murders «Blood on the Ice».

— Due to the request of users, some features of the «Hunters Not Bandits» mod has been included in RDO.
—- Currently this only applies to detection dialogue, and works by simply having NPCs use silent dialogue when fighting animals.
—- This does not conflict with any mod all the records for this are found in RDO.

— The annoying «Never should have come here. » detection line will not be used by NPCs the player has spoken to, unless the enemy he/she is fighting is not the player.

— Added a method to remove Terek from Breezehome.
—- To remove him, simply go talk to the Whiterun steward (Proventus — Imperials, Brill — Stormcloaks) in Dragonsreach and he’ll personally take care of this problem for you.
—- The dialogue option will only appear if the steward in the Dragonsreach main hall, Terek is in Breezehome, and Terek is not dead or disabled.
—- I recommend following the steward to Breezehome and watch the scene play out.

Version 1.2

— DialogueFavorGeneric
—- Moved all non-default NPC voice recruiting lines to a RDO quest, as I should have done from the beginning.
—— Therefore, the edit to the quest record is no longer needed and has been removed.

— DialogueRiverwoodSleepingGiantScene3
—- Sven and Faendal will no longer argue about Camilla Valerius if Camilla is married to the player.
—— Alias fixes from USLEEP have been carried over, and the condition changes from ICAO have also been carried over.

— DialogueSolitudeMarketplaceSorexAdvarScene1
—- Moved dialogue conditions that were added in v1.1 to the quest instead, since the quest record was already edited.

— DLC1DialogueGuardsGeneral
—- Increased the priority from 0 to 31. This is to allow two extra greetings for guards when the player has a husky or a deathhound as a companion to be used.
—— These were previously almost never used because all other guard dialogue are in higher priority quests, which were blocking these two lines.

— WERoad02 «Nobles Traveling with Bodyguard»
—- To allow a female noble to be used in the encounter, the noble alias (Noble01) is now created from a RDO leveled NPC list. Which contains the original male noble, and the new female noble added by RDO.
—- In order to maintain compatibility with ICAO, the package changes to the aliases in the quest have been recreated in RDO.

— DA01Fin
—- Added conditions to the final greeting in Aranea’s small random stack that will allow her to use more greetings as a follower (both RDO and vanilla).

— DA03 «A Daedra’s Best Friend»
—- Restored a greeting for Clavicus Vile that was intentionally conditioned to not be used for some reason.
—— This will be used when talking to Clavicus after you’ve been told to get the Rueful Axe.
—- **NOT FIXED YET** Restored the line of dialogue intended to be used by Barbas during the final scene with Clavicus but was skipped due to the Barbas being disabled.

— DLC1VQ00
—- Guards will now only tell you about «reforming the Dawnguard» once, instead of every 24 in-game hours.

— DLC2MQ02FreaTempleSceneQuest
—- Frea would never use a line of dialogue when speaking to Ysra in scene action 8 because Line 1 was not flagged as random. This prevented Line 2 from being used, even though Line 2 is flagged as random and random end.
—— All the dialogue spoken by Frea for each scene action are in small random stacks (Line 1 — Random. Line 2 — Random, Random End.), which is why Line 1 of scene action 8 is now flagged as random.

— DLC2DialogueGenericFriendlyHitDarkElf
—- Friendly fire comments (Ex: «I’m on your side!») will only be used when the player is striking the NPC. So, if you accidentally strike a follower in combat he/she will not continue to use friendly fire comments when being struck by an enemy, only the player.

— DialogueGeneric
—- Male/Female Elf Haughty voices will no longer use the condescending greetings if the speaker is friends with the player: «Speak quickly.» and «You want something from me?».

— DialogueGenericFriendlyFire
—- Friendly fire comments (Ex: «I’m on your side!») will only be used when the player is striking the NPC. So, if you accidentally strike a follower in combat he/she will not continue to use friendly fire comments when being struck by an enemy, only the player.

— DialogueGenericUniqueVoices
—- Removed random end flags on several topics, to allow more dialogue to be used, for the following subtypes:
—— LostToCombat, CombatToLost, CombatToNormal, NormalToCombat, AlertToCombat, LostIdle, Attack

— DialogueMarkarthReburrusBlockingTopic
—- Adjusted the response from Reburrus to match the changes made to several other of his greetings.

— DialogueRorikstead
—- Ennis will only introduce himself once.

— DialogueRiften
—- Shadr has had multiple hello topics fixed, so he’ll now use them and at appropriate times.
—— All the greetings required Shadr to not have the JobHostler keyword, despite the fact this keyword is on his actor base.
—— One greeting was checking that Hofgrir was dead instead of alive.
—— Another greeting was erroneously checking that Balimund was dead instead of Hofgrir.

—- Switched the 2 goodbye topics used by Asbjorn to make more sense when used.
—— His first goodbye topic, after switching them, will now only be used once, «It was nice to meet you.»

— DialogueGuardsGeneral
—- Male Guard does not have any voiced audio for the line, «I find your wolfish grin. unsettling.» and will no longer use the greeting. Logical condition fixes from USLEEP have been carried over.

— DialogueGeneric
— (Taunt)
—- Female Sultry voiced NPCs will now only say, «And you thought I was just a pretty face!» when fighting another humanoid NPC, instead of any enemy.
—— Also, the punctuation at the end of the sentence has been changed from a period (.) to an exclamation mark (!) which nearly all other combat taunts end with.

— (NormalToCombat)
—- The line «Never should have come here. » will only be used when a NPC is fighting another humanoid NPC, instead of any enemy.
—— Also, the Old Orc will not use this line when starting combat with the player, if the player has agreed to give him a «good death».

— DialogueWindhelm
—- Angrenor Once-Honored has a greeting that can only be used when he’s inside the Aretino Residence, if Aventus is now at Honorhall, but is logical for him to say anywhere.
—— However, he will stop using it if the Civil War is over as it may not make sense for him to say, but that’s more down to opinion instead of fact.

— DialogueWhiterun
—- Carlotta has a goodbye topic that has had the previously added package condition checks removed in-place of current time condition checks.
—- Carlotta has a hello topic that should only be used while offering her merchant services.
—- Fralia Gray-Mane has a goodbye topic that should not be used if she’s currently not offering her merchant services.
—- Olfrid Battle-Born has a goodbye topic that should not be used if the Stormcloaks control Whiterun.
—- Balgruuf has a hello topic that should not be used if he’s been exiled.
—- Commander Caius will now only introduce himself once.

— DialogueWildernessNPCs
—- Prevented the MaleCommonerAccented voice type from using dialogue that would be unvoiced.

— FavorJobsChopWood
—- Hroggar will no longer give the lumberjack dialogue while enthralled by Alva.
—— If Hroggar is still alive after MS14 completes, he will then start using lumberjack dialogue.

— MS01 «The Forsworn Conspiracy»
—- Margret has a goodbye topic that is incorrectly checking that she, Margret, is dead instead of Weylin, which caused her to never use it.

— MS13FIN
—- Lucan and Camilla will no longer thank you for bringing back the claw every 30 in-game minutes.
—— They’re responses will be used once every 24 in-game hours, if they’re not a follower or spouse, and if they’re in Riverwood.

— TG01 «Taking Care of Business»
— When getting the payment from Bersi, he could potentially respond as if he was your spouse even when not married to the player. This was due to a condition checking the relationship rank between Bersi and the player to be 4 (lover) instead of the marriage faction. This could only occur if payment had only been collected from one of the three targets, and if you had not smashed his urn.

— WICastMagicNonHostileSpellHealing
—- Surprised or condescending responses from followers when casting healing spells on them will no longer be used. Instead, they’ll just give a simple thanks in reply.
—- Added a response for both Serana and Frea when casting healing spells on them.

— DialogueWhiterunBrillTopicsDragons
—- Commenting to Brill about the «threat of a dragon attack» has been changed from Top-Level to a Normal Branch, and is linked from Brill’s dialogue branch that available when he’s the steward.
—- The branch about dragons makes much more sense when used after Brill’s response he gives when asked about his steward duties. It may have originally been intended to be this way, who knows?
—- Just to make sure, conditions have been added to Brill’s response about dragons that ensure dragons have actually returned.

— Added some dialogue for Frea as a follower.

— If you decide(d) to kill Madanach during MS02 «No One Escapes Cidhna Mine», you’ll now be met by someone who is less than pleased with your actions.
—- This person, who I will refer to as X, won’t appear until several days after Madanach’s death, as word of this has to travel.
—- After several days have passed, you’ll find X somewhere near the place where you witnessed the first Forsworn assault, but only when it’s night (between 8pm and 5am).

—- Ingjard has no quest dialogue during the siege of Castle Volikhar like all of the other Dawnguard members.
—- Therefore, an additional hello topic (with goodbye flag) has been added to DLC1VQ08 for Ingjard to use during the siege.

—- Argis, Calder, Iona, and Jordis will now greet the player upon first meeting them just like Lydia and the Hearthfire housecarls do.

—- Added to NPCs to the WEAdventurerSpellswordSubChar leveled actors list. These are the WE mercenaries who inform you that there’s, «been word of some trouble nearby».
—— The two NPCs added use the FemaleCommander and FemaleSultry voices. Both of these voices have fully voiced responses for being a mercenary but were never used in the original game.

—- Merchants using the MaleNordCommander voice type have been given a voiced response for the barter line: «Take a look.»

—- In vanilla Skyrim, you may randomly encounter a noble on horseback with a bodyguard (Imperial Soldier). The noble is always male and uses the Male Coward voice type.
—— However, completely voiced dialogue exists for a female noble with the Female Commander voice type. But, the original female noble created by Bethesda, that was never used, has the Female Condescending voice type.
—— That voice type does not have the dialogue intended to be used by the noble in this encounter.
—— Therefore, another female noble has been created in RDO using the Female Commander voice type that may be encountered instead of the male noble. (Sometimes it will be the male noble, other times the female noble)

—- Kerah, Hogni Red-Arm, and Eltrys each have a line dialogue intended to be used when Margret is killed, but never did due to their dialogue being under the wrong topic.
—— The dialogue has been restored for all three (Re-created and added into RDO quests) but will only work for Kerah and Hogni as an alias attached to Eltrys has override packages, which prevent him from using the dialogue.

— GenericScenesSpecial
—- This node handles the three quests: DialogueGenericSceneSpecial01, DialogueGenericScene04, and DialogueGenericSceneDog01
—- To fix these scenes from constantly repeating, a reset time has been added to each:
—— DialogueGenericSceneSpecial01 = 2 hours —— (The «Good morning» — «Bah. What’s so good about it, hmm?» scene)
—— DialogueGenericScene04 = 24 hours ———— (The «Hello, ladies. Is there anything a big strong man. » scene)
—— DialogueGenericSceneDog01 = 12 hours ——— (The «Stupid dog.» scene)
—— Conditions have also been added to DialogueGenericSceneSpecial01 so it’ll only be used in the morning (Starting a 7am and ending before 12pm), instead of any time of day.

— SolitudeWinkingSkeeverScenes
—- Several scenes would never play due to a editor location condition. This has been changed from GetIsEditorLocation to GetInCurrentLoc.
—— This will also allow Jawanan and Fihada to use their dialogue for the «Romance» scene (i.e. «Can I buy you a drink?») with Erdi and Vivenne Onis.

— PawnedPrawnConversations
—- A scene between Drifa and Nivenor would never play as it required the conversation to take place in the Pawned Prawn, which Nivenor never visits.
—- This condition on the Node, GetInCurrentLoc, has been removed, allowing the scene between Nivenor and Drifa to play when they’re in the market area.

—- Potential spouses were still commenting if the player was wearing an Amulet of Mara even after the player was married.

—- The fuz files for one of the silent lines of dialogue was accidentally left out of v1.0 and v1.1. This would cause NPCs mouth to continuously move during certain player actions if using Fuz-Ro-Doh.

—- Followers will no longer comments on certain player actions (Knock Over Object, Pick Up Object, etc)

— Shadr, the Riften stable-hand, will now visit the marketplace for 4 hours starting a 9am while Hofgrir is still alive. (Only if you’ve agreed to help pay off his debt to Sapphire)
—- In vanilla, he would only visit the city if Hofgrir was dead, even though some of his conversations with other NPCs imply that Hofgrir is alive.

— Restored 16 Scenes in Riften, and few other scenes in other locations, that would never play due the scene not having the correct flags set in order to be called by the Event.
—- Restored scenes are indicated below with the * symbol.

— The following scenes have either been restored, or had fixes applied (such as the NPCs not head-tracking each other, and being used at inappropriate times):
—- BardsLunch
—- FletcherScene*
—- FletcherScene2*
—- CommanderScene1
—- CommanderScene2*
—- JailScene1*
—- JailerScene2*
—- ErikurFamilyScene*
—- RiftenGrandPlazaScene05
—- RiftenBeeAndBarbScene15*
—- RiftenBeeAndBarbScene16*
—- RiftenBeeAndBarbScene17*
—- RiftenBeeAndBarbScene18*
—- RiftenBeeAndBarbScene19*
—- RiftenBeeAndBarbScene20*
—- RiftenGrandPlazaScene13*
—- RiftenGrandPlazaScene15*
—- RiftenGrandPlazaScene16*
—- RiftenGrandPlazaScene17
—- RiftenGrandPlazaScene18*
—- DialogueRiftenGrandPlazaScene019*
—- RiftenGrandPlazaScene21*
—- RiftenGrandPlazaScene22*
—- RiftenGrandPlazaScene25*
—- RiftenGrandPlazaScene28
—- RiftenGrandPlazaScene29
—- RiftenPawnedPrawnScene03*
—- DialogueWindhelmCandlehearthEldaLonelyGaleScene06*
—- RiftenGrandPlazaScene10
—- SolitudeMarketplaceSorexAdvarScene1*
—- SolitudeMarketplaceAiaEvetteScene1*

— RiftenGrandPlazaScene05
—- The scene between Madesi and Drifa had the dialogue set to head-track themselves instead of the other person. (Meaning: Drifa was set to head-track Drifa, and Madesi was set to head-track Madesi)
—— This would cause them to aimlessly stare off somewhere instead of look at each other.

— The patch for Invisibility Glitch — Eyes Fix is no longer needed.
—- RDO now includes this fix for the previously conflicting InvisibilityFFActor magic effect record.

Version 1.1

— DialogueRiften
—- Talen-Jei uses a condescending greeting when speaking to the player if the debt has been gathered from Keerava during TG01 («Taking Care of Business») or if Keerava is dead.
—— The problem is that if Keerava is killed by someone other than the player, Talen-Jei will still talk to the player like he/she was the one who killed Keerava.
—— An additional condition set has been added so if Keerava is dead, it makes sure the player was the one that killed her, or if the player has collected the debt from Keerava during TG01.

—- Talen-Jei would still use his very gracious and welcoming greetings just after insulting the player, which makes no sense.

—- Vulwulf has had conditions changed on several responses.
—— He will use his condescending goodbye topic, «Imperial bastard.», if the player is an Imperial/ImperialVampire or if the Empire controls Riften and if the player is not a member of the Stormcloaks.
—— He will no longer use goodbye topic, «Support Ulfric or die trying. There’s nothing in between.» if the Empire has taken Windhelm, thus killing Ulfric.
—— He will a condescending greeting, «Be brief Imperial, there’s only so long I can stand being downwind of your stench.», if the player is a Imperial/ImperialVampire or if the Empire controls Riften and if the player is not a member of the Stormcloaks.

—- Nura has a goodbye topic that does not appear to be used in the correct situation. It required the Stormcloaks to be in control of Riften, but was separate from the small random stack that her other goodbye topics were a part of. Thus, the condition requiring the Stormcloaks to be in control of Riften has been changed to the Imperials.

— DA11FIN
—- Eola will stop using a hello topic that makes no sense as a follower, «It’s an honor to see you, the keeper of Namira’s ring.»
—- The last hello topic in this random stack for Eola has had additional conditions added to allow her to use the other follower dialogue added by RDO if she’s a follower.

— DialogueSolitudeWinkingSkeeverScene4
—- There are two responses that can be used by Vivenne Onis if the other Actor in the scene is Fihada, but she would only ever say the first one.

— DialogueSolitudeMarketplaceSorexAdvarScene1:
—- The GetIsSex condition will now check Event Data instead of a Quest Alias. (This is to prevent Noster from calling a male NPC «ma’am»)

— DialogueSolitudeStreetVivienneLisetteScene1
—- Two topics used in this scene (1 used by Vivenne, 1 used by Lisette) were checking to incorrect gender of the other alias in the scene.
—— The topics referring to the other actor as a female and were checking to see if she was male.

— DialogueGeneric
— (Attack)
—- Restricted the topic, «For Skyrim!» to be used by Stormcloaks only.
— (Taunt)
—- NPCs can only use the taunt, «Victory or Sovngarde!» if the NPC is a Nord/NordVampire.
—- NPCs will only use the taunt, «I’ll paint the snow with your blood!» when not indoors or inside a ice-covered cave.

— DialogueWhiterun
—- Anoriath’s greetings while out hunting deer have been switched. He’ll now say them in this order:
—— «Oh! You startled me. I wasn’t expecting company out here.»
—— «Shhh. You’ll scare the deer.»
—— Previously, these lines were spoken in the opposite order which doesn’t make any sense.

— DialogueFavorGeneric
—- Recruit responses for Female Commander, Male Brute, and Male Nord who are members of the Companions have had a reset timer of 24 hours added.
—- Talvas was not blocked from using the fall-back recruit responses.

— ThrowVoiceLine
—- All topics have been edited so they can now only be used by the player.
—- USLEEP adds and additional throw voice line that has had the same condition added in the available patches.

— DialogueRelationshipGeneric & DLC2DialogueRelationshipGenericDarkElf
—- Moved quest dialogue conditions to the individual topics, which removed the need to edit the quest itself.

# — Meaning, the edits made to the quest record for the two quests listed above have been removed — #

—- Restored dialogue for a wounded bandit in Irkngthand during the Thieves Guild quest «Blindsighted».
—- This was completely cut out of the original game and was restored with only the audio files remaining.

—- Stopped Dark Elves from screaming about burning or being on fire unless they have a weakness to fire damage.
—- Fixed bad conditions on Niranye’s dialogue options during Grelka’s quest which resulted in certain dialogue options not appearing, causing the quest to not advance.
—- Fixed a goodbye topic for the Female Dark Elf voice type: «Together we will vanquish an*d* foe.» -> «Together we will vanquish an*y* foe.»
—- Female Even Toned voiced followers should no longer get «lost in thought» when at any sort of dungeon (bandit camp, falmer hive, etc).

—- Re-added the original hello topics used by potential spouses when the player is wearing an amulet of Mara and the NPC has the option to be married.
—- Added a non-spouse dismissal line for Female Shrill voice type.
—- Added a new follower greeting for Female Child voice if the speaker has been told to wait. This will only be used if the speaker has been adopted by the player, and if the player is a male character.

—- Added a global variable which controls the services for rivals instead of the MCM script variable. The variable is injected into Update.esm, which allows other mods to add it as a dialogue condition without requiring RDO as a master file.
—- Added a MCM option to allow NPCs with a a relationship rank of 4 (lover) towards the player to use refer to the player as a loved one. They won’t call the player their spouse (husband or wife).
—- Non-unique NPCs can now have their relationship rank towards the player adjusted in the MCM. The changes will not be saved for templated actors, but will be active for the duration of the game session where it was changed.
—- Added LOOT metadata for the main RDO plugin to have LOOT place it after the same mods suggested on the description page.
—- LOOT metadata has been added for the patches. Hopefully, LOOT will actually abide by this and load the patches after the mods I’ve told it to.
—- Fixed an issue where Serana could not be recruited through iAFT without being prevented from using RDO dialogue.

Straight donations accepted

Brief description:
Adds over 5,000 lines of completely voiced dialogue for NPCs to use, spanning more than 50 voice types , based on the relationship the NPC has with player that works with the existing dialogue from the game.
All lines are voiced using the original voices from the game and consist of existing lines that have been added in new and suitable situations, as well as completely new dialogue created by editing multiple lines together to form brand new ones.

Friends talk to you more like friends. Followers have more much to say when speaking to them. If your spouse is a follower, he/she will talk to like a spouse instead of a generic follower. NPCs who dislike you (not bandits and forsworn, but citizens of towns and cities) will have more insults to say and may even completely stop talking to you if you continue to pester them.

Other Features:

  • The dialogue is used in MANY different situations with the primary focus being on: friends, followers, spouses, and rivals.
  • RDO was checked with USLEEP throughout its entire development to ensure dialogue correction bug fixes. And also fixes a few dialogue bugs that the USLEEP team has not yet caught.
  • Unlocks existing dialogue that has never been heard before, and restores dialogue that Bethesda completely cut out of the game, but the audio files still exist.
  • Fixes NPCs yelling things like «Hey, watch it!» when killing them with sprint attacks.
  • Includes options to disable comments like «That spell looks dangerous. Keep your distance.»
  • Corrects dialogue that is not considered to be a «bug» but should not be used in certain situations. (Example: Any housecarl that is married to the player will completely stop calling the player «Thane»)
  • Fixes overly talkative followers like Mjoll, Erandur, and Teldryn Sero.
  • Adds idle comments for followers that will be used at appropriate times. Their comments are much more relevant to the current location and/or situation, making them seem much more aware of their surroundings.
  • Actually fixes the bugged Female Sultry follower dialogue. All dialogue used by Female Sultry voiced followers will now be of the correct voice type (instead of the altered Female Young Eager lines).
  • Adds fully voiced marriage dialogue for Male and Female Khajiits.
  • More than 50 voice types now support completely voiced follower dialogue. Including Khajiit, High Elf, Bandit, Argonian, Condescending, Commander, Children, and more. (See the list of voice types added section of the description page for more information).
  • Several unique voices have also been given fully voiced follower dialogue. These include: Brynjolf, Delvin Mallory, Karliah, Vex, Valerica, Isran, and Knight-Paladin Gelebor.
  • Any NPC that supports follower dialogue can be made into a follower or removed as a follower through the MCM.
  • Followers will now use dialogue in every aspect of combat.
  • Any NPC that offers services (Merchants, Innkeepers, Trainers, Bards, etc) will not offer those services if the NPC dislikes the player (Option can be toggled in MCM).
  • Compatibility patches for EFF, AFT, iAFT, UFO, and FLP are available. These also cover Hearthfires and Dragonborn, removing the need to install additional patches for those overhauls.
  • Much, much more.

RDO v1.1, showing restored dialogue that has never been heard before:

MCM Demonstration — Current as of version 1.1

Hear what others think of RDO (Thanks to Koubitz, Brodual, and MxR):



Featured In:

Description Navigation Guide:

1. Voice Types Added & Other Information About Voices

7. In-depth Description

9. Everything About DFD (Read this section if you’re using DFD and have questions)

10. Localisation/Making Translations/Translations Available

1. Voice Types Added:

All the voice types that have been given dialogue in RDO.

Fully voiced marriage dialogue for Male and Female Khajiit voices added in v2.0 .

Green = Supports fully voiced follower dialogue.

Red = Does not support fully voiced follower dialogue.

List of unique voices given dialogue in RDO:

  • Valerica
  • Serana
  • Knight-Paladin Gelebor
  • Harkon (Combat only)
  • Isran
  • Frea
  • Karliah
  • Vex
  • Brynjolf
  • Delvin Mallory

List of generic voices given dialogue in RDO:

  • Female Argonian
  • Female Child
  • Female Commander
  • Female Commoner
  • Female Condescending
  • Female Coward
  • Female Dark Elf
  • Female Dark Elf Commoner
  • Female Elf Haughty
  • Female Even Toned
  • Female Khajiit
  • Female Nord
  • Female Old Grumpy
  • Female Old Kindly
  • Female Orc
  • Female Shrill
  • Female Sultry
  • Female Young Eager
  • Male Argonian
  • Male Bandit
  • Male Brute
  • Male Child
  • Male Commander
  • Male Commoner
  • Male Commoner Accented
  • Male Condescending
  • Male Coward
  • Male Dark Elf
  • Male Dark Elf Commoner
  • Male Dark Elf Cynical
  • Male Drunk
  • Male Elf Haughty
  • Male Even Toned
  • Male Even Toned Accented
  • Male Forsworn
  • Male Guard
  • Male Khajiit
  • Male Nord
  • Male Nord Commander
  • Male Old Grumpy
  • Male Old Kindly
  • Male Orc
  • Male Sly Cynical
  • Male Soldier
  • Male Young Eager

Notes about unique voices/NPCs:

Recruiting Valerica:
— You must complete the entire Dawnguard main questline.
— She must be back in her laboratory after you tell her its safe to leave the Soul Cairn.

Recruiting Gelebor:
— You must complete the quest «Touching the Sky».

Recruiting Isran:
— You must side with the Dawnguard.
— You must complete the entire Dawnguard main questline.

Recruiting Karliah, Vex, Brynjolf, and Delvin Mallory:
— You must complete the entire Thieves Guild questline.
— You must be Guild Master (inducted through the ceremony).
— You must not be currently banned from the Guild.

Hard Requirements (You’re game will crash to desktop (CTD) if you do not have these in your load order!):
— Skyrim.esm
— Update.esm
— Dawnguard.esm
— Hearthfires.esm
— Dragonborn.esm

Soft Requirements (These are not «techinically» needed to run RDO, but the majority of the mod won’t work without them):
— SKSE
— SkyUI

3. Compatibility:

The best way to know if RDO is compatible with another mod is to check the records using TES5Edit! Understanding TES5Edit is essential if you’re serious about modding Skyrim.

Other mods:

For more information about compatibility with other mods, see the Load Order section of the description.

—- Fully compatible with patch provided. You need to be using USLEEP, it fixes MANY bugs and other issues with the game.

— Cutting Room Floor: (Strongly Recommended)

—- Fully compatible with patch provided.

— Guard Dialogue Overhaul: (Strongly Recommended)

—- Fully compatible with proper load order. See Load Order section.

— Serana Dialogue Edit: (Strongly Recommended)

—- Fully compatible with the correct load order. Load v0.81 before RDO, load v1.0 after RDO.

— Follower Commentary Overhaul:

—- Incompatible unless load order is correct. See Load Order section.

— More Follower Voices Mod/Vanilla Voice Expansion:

—- Incompatible. RDO now covers everything in MFVM/VVE (including Khajiit Marriage).

— Dynamic Follower Dialogue:

—- See the section of the description specifically about DFD for all needed information.

— Extensible Follower Framework:

—- Compatible with patch provided. Strongly recommended.

— Amazing Follower Tweaks:

—- Compatible with patch provided.

— Immersive Amazing Follower Tweaks:

—- Compatible with patch provided.

— Ultimate Follower Overhaul:

—- Compatible with patch provided. (Patch available for both v1.2i and v1.2j.b15 of UFO)

— Follower Live Package:

—- Compatible as long as you use the [FLP] dialogue options for followers recruited under the [FLP] option.

— Amorous Adventures (AA):

—- Fully compatible. No patch need and load order does not matter. Lover dialogue from AA may mix with dialogue from RDO but they do not conflict.

—- Fully compatible. No patch needed and load order does not matter.

— Wondering about other mods? Check the Load Order section! More mods are listed there!

Install using a mod manager. Mod Organizer is preferred and recommended! If you have installation problems with NMM I won’t be able to provide much help since I use Mod Organizer.

For manual installation. you should already know how to manually install a mod if that’s how you’re managing your mods.

RDO will overwrite several audio files from Skyrim.esm, Hearthfires.esm, Dragonborn.esm, and USLEEP. This is intentional!

RDO will work best when installed just before starting a new game, but can be installed mid-playthrough just fine.

Here’s the steps for safely installing RDO mid-playthrough and uninstalling if needed:

  1. Load your game and make a save (overwrite an existing save or create a new one). This is Save #1.
  2. Wait 3-5 seconds, then make a NEW save (Don’t overwrite Save #1). This is Save #2.
  3. Quit the game and install RDO.
  4. Start the game and load Save #2.
  5. Begin to play the game like normal (don’t do anything you don’t want to repeat though) to see if you notice problems.
  6. If you encounter serious problems, quit the game.
  7. Make sure you have any available compatibility patches for the mods you’re using.
  8. Check xEdit for mod conflicts.
  9. If you can’t resolve conflicts with xEdit, or don’t know how, delete Save #2.
  10. After deleting Save #2, uninstall RDO.
  11. Load Save #1 and continue your play-through. Save #1 has no records of RDO and perfectly safe.

Updating to v1.2 should be safe to do mid-playthrough. BUT, I always recommend keeping a save with the previous version of RDO installed just to be safe.

Updating to v1.3 should be safe to do mid-playthrough. BUT, I always recommend keeping a save with the previous version of RDO installed just to be safe.

Updating to v2.0:
Updating from FinalB is NOT SUPPORTED! If you decide to update from FinalB mid-playthrough, you’re doing so at your own risk.
Before you update, make sure you have a save with FinalA that you can go back to. Also don’t delete FinalA version, just in-case updating causes some problems. You should just be able to uninstall FinalA and then install v2.0.

It’s NEVER a good idea to uninstall a mod mid-playthrough and then continue playing on that same save. Doing so can damage your game, even to the point of corruption.
Script cleaners are not magical, they can’t fix everything. There are records that script cleaners can’t repair and will forever be there until you delete all save files that have those records.

For uninstalling RDO, just deactivate in your mod manager.

But, I only recommend uninstalling RDO before starting a new game or if you’re loading a save that has never had RDO installed on it before.

Load order is very important with RDO to make sure the correct mod(s) is winning the record conflicts.
Compatibility patches have been provided for several mods, but not for every mod that RDO will conflict with.

If you are unsure of where to place RDO in your load order and are afraid that it will mess up the mods you have installed, place RDO further up in your load order. This will allow your existing mods to continue to work but may cause a feature from RDO to not be seen in-game or a dialogue correction made by RDO may not be carried over. This will NOT break RDO.

There are several mods that you SHOULD be loading before RDO so the dialogue fixes made by RDO can work.

Load RDO AFTER the following mods listed below:

— Follower Commentary Overhaul (FCO)

  • The two mods conflict with the original follower idle comments. FCO made a few mistakes with making sure the comments would not be used by the wrong person, or at the wrong time. Thus, some followers may end up insulting themselves, family, or other members of their guild.
  • If you find yourself still wanting to use FCO with RDO, just load RDO below FCO.

— Mirai — The Girl With The Dragon Heart

  • Replaces an original FemaleNord (Mjoll) favor dialogue line with one for Mirai. This is most likely an accidental mistake by the author of Mirai.

— Bijin All-In-One-2016 (AIO)

  • Edits idle comments for Mjoll (FemaleNord) in an effort to include the mod «Shut Up Mjoll» in AIO. RDO also stops Mjoll from being overly talkative as a follower, but does it slightly differently than AIO. With AIO it limits all idle comments to Mjoll only, so her general comments about bandits, draugr, dungeons, etc, will only be used be used by Mjoll. With RDO, all her comments that are not specifically about her, will be used by other followers with the Female Nord voice (giving them something to say instead of being quite all the time).
  • AIO also prevents some of Mjolls comments from being said more than once. So over time, she’ll have less and less to say (and will actually end up repeating the same lines because she won’t have as much to say). With RDO, a few comments will only be used once (such as her commenting about visiting Windhelm for the first time), but others will just be said much less frequently. This way, she’ll still have more variety of comments, but just won’t use them quite as often. Also, RDO places more conditions on Mjoll’s idle comments, preventing them from being used at possibly inappropriate times. AIO uses vanilla conditions.
  • Based on the above, load the mod you want to win the conflicting records after the other. (Meaning, Load RDO after AIO if you want RDO to win. Load AIO after RDO if you want AIO to win)

— Immersive Citizens — AI Overhaul (IC)

  • IC and RDO alter many of the same dialogue topics. Loading RDO after IC will incorporate the changes from both mods as RDO includes nearly all changes made by IC.

— Inconsequential NPCs (IQN)

  • Several vanilla dialogue records were altered when the author added the different responses for the hirelings in IQN. This happens when you add dialogue to an existing list of topics, and is very easy mistake to forget about. The issue is that RDO alters these vanilla records so they’ll be used with the new dialogue. Loading IQN after RDO may restrict the number of dialogue lines certain follower voice types can use, and could even potentially cause some other conflicts with the follower overhaul patches (If IQN is loaded after one of the follower overhaul patches for RDO).
  • Alters the 6 lines of dialogue used when blocking with low stamina. RDO edits these lines so female NPCs are not using the male grunts, and male NPCs are not using female grunts. Player Voicesets restricts these lines to be used only when you’ve selected a voice.

— Guard Dialogue Overhaul (GDO)

  • RDO and GDO have very few conflicts, and the changes made by GDO have been carried over into RDO. Loading RDO after GDO will allow the changes from both mods to be applied.

— Alternate Start — Live Another Life (LAL)

  • A handful of records conflict between RDO and LAL. RDO includes the changes made to these conflicting records by LAL, and therefore should be loaded after LAL so that changes from both mods are applied.

Relationship Dialogue Overhaul.esp should be loaded AFTER the mods listed above.

Load RDO BEFORE the following mods listed below:

— The Choice Is Yours (Optional)

  • Not critical. Can be loaded before or after RDO as both mod serve the same purpose for the conflicting records; the option to refuse to help Nurelion retrieve the White Phial.

— Relationship Dialogue Overhaul.esp is recommended to be loaded BEFORE the mods listed above.

Load Order For Available Patches:

— Unofficial Skyrim Legendary Edition Patch (USLEEP) :

—- Unofficial Skyrim Legendary Edition Path.esp
—- Relationship Dialogue Overhaul.esp
—- RDO — USLEEP Path.esp

— Cutting Room Floor (CRF) and USLEEP Patch :
(Order between main RDO plugin and CRF plugin does not matter, as long as the patch is below both)

—- Unofficial Skyrim Legendary Edition Patch.esp
—- Cutting Room Floor.esp
—- Relationship Dialogue Overhaul.esp
—- RDO — Cutting Room Floor Patch.esp

— Complete Alchemy and Cooking Overhaul Patch (CACO) :
(Order between CACO plugin and main RDO plugin does not matter, as long as the patch is below both)

—- Complete Alchemy & Cooking Overhaul.esp
—- Relationship Dialogue Overhaul.esp
—- RDO — CACO Patch

— Immersive Horses Patch :
(Order between main RDO plugin and Immersive Horses plugin does not matter, as long as the patch is below both)

—- Immersive Horses.esp
—- Relationship Dialogue Overhaul.esp
—- RDO — Immersive Horses Patch.esp

— Vendor Sale Delay Gone Patch :
(Order between main RDO plugin and Vendor Sale Delay Gone plugin does not matter, as long as the patch is below both)

—- VendorSaleDelay-Gone.esp
—- Relationship Dialogue Overhaul.esp
—- RDO — Vendor Sale Delay Gone — Patch.esp

—- Requiem.esp
—- Relationship Dialogue Overhaul.esp
—- RDO — Requiem Patch.esp

Follower Overhaul Patches (Load As Shown):

— Amazing Follower Tweaks v1.66 Patch:

—- AmazingFollowerTweaks.esp
—- Relationship Dialogue Overhaul.esp
—- RDO — AFT v1.66 Patch.esp

—- (If using Vendor Sale Delay Gone )
—- RDO — Vendor Sale Delay Gone — Patch.esp

— Extensible Follower Framework v4.0.2 Patch:

—- EFFCore.esm
—- Relationship Dialogue Overhaul.esp
—- EFFDialogue.esp
—- RDO — EFF v4.0.2 Patch.esp

— Extensible Follower Framework v4.0.0 Beta 6 Patch:

—- XFLMain.esm
—- Relationship Dialogue Overhaul.esp
—- XFLDialogue.esp
—- RDO — EFF v4.0.0 Beta 6 Patch.esp

— Extensible Follower Framework v3.5.6 Patch:

—- XFLMain.esm
—- Relationship Dialogue Overhaul.esp
—- XFLDialogue.esp
—- RDO — EFF v3.5.6 Patch.esp

— Follower Live Package Patch :

—- FollowerLivePackage.esp
—- Relationship Dialogue Overhaul.esp
—- RDO — Follower Live Package Patch.esp

— Immersive Amazing Follower Tweaks v3.09 Patch:

—- AmazingFollowerTweaks.esp
—- Relationship Dialogue Overhaul.esp
—- RDO — iAFT Patch.esp

—- (If using Vendor Sale Delay Gone )
—- RDO — Vendor Sale Delay Gone — Patch.esp

— Ultimate Follower Overhaul v1.2i Patch:

—- UFO — Ultimate Follower Overhaul.esp
—- Relationship Dialogue Overhaul.esp
—- RDO — UFO v1.2i Patch.esp

— Ultimate Follower Overhaul v1.2j.b15:

—- UFO — Ultimate Follower Overhaul.esp
—- Relationship Dialogue Overhaul.esp
—- RDO — UFO v1.2j.b15 Patch.esp

7. In-depth Description:

RDO primarily focuses on changing the dialogue used by NPCs based on their relationship towards the player. It doesn’t completely change all of the dialogue in the game, it just adds more dialogue for NPCs to use, and fixes some dialogue that should not be used in certain situations.

99.9% of the new dialogue added by RDO is not restricted to specific NPCs. It can be used by any NPC with a certain voice type, original or NPCs from other mods.

The goal with RDO is to make your interactions with friends, followers, spouses, and rivals be much more suited. Friendly or negative greetings will no longer happen once every 12 in-game hours. Your friends will always talk to you like friends, your rivals will always talk to you like rivals (unless you continuously press the «talk» key in the span of a few seconds and go through all of their dialogue).

Spouses that are your followers will no longer forget that you are married like in the original game. Your spouse will talk to you like you are married, as they should. When not following, some voice types have been given additional marriage dialogue to use.

Followers will have additional dialogue for MANY different situations. They will have much more to say than the same 3 greetings and 2-3 farewells. They also have much more dialogue for the follower commands. Meaning, they won’t use the same line over and over when asking them to trade items, wait, ask a favor, follow, dismiss, etc.

Followers will also have dialogue for every situation of combat. You will hear them yell out when starting combat with an enemy, and remark in relief or possibly arrogance when combat is over. Their comments will often depend on who or what they are fighting.

Housecarls are now much more respectful than in the original game. They will address the player with more respect and don’t act so begrudgingly when you ask him/her for something. Personally, housecarls now act how they should have in the original game.

Rivals will have more dialogue (insults) to say to the player. If you managed to make a NPC dislike you, they won’t insult you once every 12 in-game hours and go back to their normal dialogue. Rivals will use more insults, some of which depend on the race or gender of the player. If you continue to pester a rival, he/she will eventually refuse to talk to you.

Use RDO’s MCM to tweak nearly any NPC to your preference:

Make a NPC hate you, like you, or indifferent. Turn any NPC into a follower or spouse if their voice type support either of those possibilities.

Don’t want a certain NPC to use RDO dialogue?
Use the Prevent Actor option in the MCM to stop them from using all RDO dialogue. To allow them to start using RDO dialogue again just use the Allow Actor option in the MCM and that NPC will start using RDO dialogue again.

Have two friendly NPCs fighting each other, or maybe fighting a neutral NPC and you want them to stop?
Use the Stop Combat option in the MCM for force the NPC to stop fighting, or cast the Calm Actors spell in the MCM starting in v2.0

Are you, the player, stuck in combat with a someone or something and want it to end?
Use the Stop Combat option in the MCM to make all enemies fighting the player to stop combat, or cast the Calm Actors spell in the MCM starting in v2.0

Want to know the stats of a NPC?
Use the View NPC Stats page for all information about their relevant skills and attributes.

8. Questions:

Q: Can I merge the patches?
A: Users have reported that merging the patches caused no problems. So, yes.
I strongly do NOT recommend trying to merge the main file with other mods or the patches. You will most likely have problems with merging the main file. Leave the main file alone and just merge the patches.

Q: Will you make a version that does not require 1 or more of the DLC?
A: Most likely not. Too many dialogue fixes and integrations has been made to records in the DLC. It also took a lot of time and work just to include everything that’s in the main file, so having multiple main files that I would need to keep updated is not something I want to do.

Q: Is RDO script heavy?
A: No, not at all. The «heaviest» script is the one that makes up the MCM, which only runs when you open RDO’s MCM. It’s also not a very «heavy» script, it just simply large in size because of all the different features and options it allows you to configure. All of the other scripts in RDO are no different than those you find in the original game. In fact, some of them are actually written more efficiently than similar ones you’d find by Bethesda. There’s nothing that’s actively checking around the player or constantly polling for updates all the time.
In case I wasn’t clear: RDO is NOT script heavy!

Q: Why is there a random guy in Breezehome and how do I get rid of him?
A: His name is Terek. He’s an existing NPC that Bethesda never added to the game. If you want him gone without killing him, which you certainly can do, go talk to the steward in the Dragonsreach great hall (Proventus — Imperials, Brill — Stormcloaks). He’ll personally take care of this issue for you, and so I recommend following the steward to Breezehome to watch a scene play out.

Q: Followers are sometimes referring to enemies incorrectly, or saying things that don’t necessarily sound appropriate. Why?
A: When it comes to combat, the majority of subtypes (categories of dialogue) have a target, or someone/thing the NPC is speaking to. However, there are a few exceptions. Any times combat ends, and followers or NPCs make comments, they’re not speaking to someone/thing. Meaning, there is no target/enemy they’re speaking to. This makes it VERY difficult to make comments be used correctly, so followers don’t say something about animals when you were just fighting bandits. To be honest, I’ve tried and tried to get these comments to work when I want them to but they just simply won’t. My only other choice would be to use scripts to try and check the currently enemy someone is fighting. Resorting to scripts for this is something I do not want to do. This basically leaves no way to fix this issue. unless someone knows of a way and is willing to help me. I would definitely listen.

9. Everything About DFD:

Okay. If you’re using DFD, make sure to read this section.

RDO completely replaces DFD. There is NO reason to continue using DFD after installing RDO. DFD cannot even begin to compare to what RDO does, RDO is that much better.

There is no safe way of uninstalling DFD mid-playthrough to install RDO. I will not recommend you do something that could potentially damage your game.

You can choose to ignore me and uninstall DFD mid-playthrough and then install RDO. It’s your game, you make your own decisions. If you decide to uninstall DFD mid-playthrough and then complain about problems, I can’t provide much help.

Your best alternative is the to the following:

  • Go into the MCM for DFD and turn OFF all options. Everything. Turn it all off. (The Male Young Eager option cannot be turned off due to mistake I made, so just leave it as is)
  • For any followers, use the Add Actor option on the Configure Specific Actor page which will make them stop using almost all DFD dialogue.
  • Load RDO after DFD.
  • Is RDO loaded after DFD in your load order? Double check to make sure!
  • Now, triple check that RDO is loaded after DFD.

Your load order when using RDO and DFD together:
— Dynamic Dialogue Followers.esp
— Relationship Dialogue Overhaul.esp

You MUST load RDO after DFD for RDO to work correctly if using them together.


If you have a save prior to installing DFD, or before starting a new game, you can safely uninstall DFD and install RDO.

10. Localisation/Making Translations/Translations Available:

All spoken dialogue, displayed text, and subtitles in RDO will be in English. RDO works exactly like custom voiced follower mods such as Inigo or Recorder, which is why it’s not localized. Dialogue corrections to original game records will use the voiced language of your game but will display English text because it changes any displayed text to the language of the user making the edits.

The MCM comes with a translation text document which covers about 98% of the MCM. There are a few lines where I was unable to use translation strings and had to resort to plain text.

For more information on where you will find text that will need to be translated, see the Translation Information text file in the Misc Section of the downloads.

If you want to make a translation of RDO, you are free to do so. Please read the Permission/Usage section before uploading.

Also, if you do create a translation of RDO, I would prefer if you upload it as its own file here on the Nexus instead of sending it to me.

Translations available:

The following sites are forbidden. Meaning, you may NOT upload a translation of RDO to these sites without my explicit permission:

You many NEVER use this mod, or its assets, for monetary gain (money).
As long as you credit myself, cloudedtruth, as the original mod author and provide a link to the RDO mod page, you may do the following:

— Re-upload a translated version of RDO to other sites that are not forbidden.

— Use assets from RDO in another mod. Making Compatibility Patches:

As long as you’re not re-uploading the plugin (message me if you need to for some reason) or any unnecessary assets in RDO, you are free to make any compatibility patches for RDO and any other mod(s).

If you abide by the above sentence, you do NOT need my permission to upload RDO compatibility patches. You may upload them as their own files, you don’t need to send it to me.

Credit for the making of RDO:

FoxFingers — Original inspiration behind me wanting to make dialogue for Skyrim, and letting me contribute to his Amorous Adventures.
Expired — Author of Extensible Follower Framework (EFF)
Dheuster — Author of Amazing Follower Tweaks (AFT)
Dheuster & chinagreenelvis — Authors of Immersive Amazing Follower Tweaks (iAFT)
fLokii & Vamyan — Authors of Ultimate Follower Overhaul (UFO)
Oldcyder — Author of Follower Live Package (FLP)
Greentea101 — For VFRT and Unfuzer (RDO would never have happened without these tools)
AlexxEG — BSA Browser
Creation Kit Wiki — Scripting help
USLEEP Team — USLEEP
SKSE Team — SKSE
SkyUI Team — SkyUI
TES5Edit Team — xEdit (A tool that everyone who mods Skyrim should learn to use)
Audacity

Special thanks:
Sakr3d — Creating the FOMOD
riccardo83 — Italian translation
achifeixiang — Chinese translation
linqueo — Spanish translation
Selvan64 — Polish translation
Alecsz — Russian Translation
natuaik — Japanese Translation
MPDSM — Portuguese Translation
KingsGambit — Author of Invisibility Glitch — Eyes Fix (All credit for the two scripts that fix invisible eyes included in RDO belong to KingsGambit)
Shurah — For allowing me to recreate packages from his Immersive Citizens mod into RDO.
BowmoreLover — For several very helpful utilities.

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